In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.
Topics covered
Design Theory Color and Shape Brainstorming and Sketching Gathering Useful Reference Silhouette Studies Visual Storytelling
Chapters
1. Warm-Up 2. Design Theory - Horns vs. Halos 3. Referencing Nature - Jocks vs. Stoners 4. The Final Design 5. Getting the Brief and Brainstorming 6. Building Visual Vocabulary 7. Focusing the Design 8. Thumbnails / Silhouette 9. Facial Studies 10. Refining Shapes and Materials 11. Tweaking Digitally / Thinking Graphically 12. Personality Sketch 13. Loose Turnarounds 14. Orthographic Front and Side / Final Line Drawing
Год выпуска: 2010 Продолжительность: 105 min Производитель: Gnomon Workshop Язык: английский Размер: 1.52 GB